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RenderPipelineState

Struct RenderPipelineState 

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pub struct RenderPipelineState(/* private fields */);
Expand description

A compiled render pipeline configuration.

C++ equivalent: MTL::RenderPipelineState

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impl RenderPipelineState

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create a RenderPipelineState from a raw pointer.

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The pointer must be a valid Metal render pipeline state object.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer.

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pub fn label(&self) -> Option<String>

Get the label.

C++ equivalent: NS::String* label() const

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pub fn device(&self) -> Device

Get the device.

C++ equivalent: Device* device() const

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pub fn max_total_threads_per_threadgroup(&self) -> UInteger

Get the maximum total threads per threadgroup.

C++ equivalent: NS::UInteger maxTotalThreadsPerThreadgroup() const

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pub fn threadgroup_size_matches_tile_size(&self) -> bool

Check if threadgroup size is multiple of thread execution width.

C++ equivalent: bool threadgroupSizeMatchesTileSize() const

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pub fn imageblock_sample_length(&self) -> UInteger

Get the imageblock sample length.

C++ equivalent: NS::UInteger imageblockSampleLength() const

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pub fn support_indirect_command_buffers(&self) -> bool

Check if alpha-to-coverage is supported.

C++ equivalent: bool supportIndirectCommandBuffers() const

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pub fn gpu_resource_id(&self) -> ResourceID

Get the GPU resource ID for bindless access.

C++ equivalent: ResourceID gpuResourceID() const

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pub fn shader_validation(&self) -> ShaderValidation

Get the shader validation mode.

C++ equivalent: ShaderValidation shaderValidation() const

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pub fn imageblock_memory_length(&self, dimensions: Size) -> UInteger

Get the imageblock memory length for given imageblock dimensions.

C++ equivalent: NS::UInteger imageblockMemoryLength(MTL::Size imageblockDimensions)

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pub fn max_total_threadgroups_per_mesh_grid(&self) -> UInteger

Get the maximum total threadgroups per mesh grid.

C++ equivalent: NS::UInteger maxTotalThreadgroupsPerMeshGrid() const

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pub fn max_total_threads_per_mesh_threadgroup(&self) -> UInteger

Get the maximum total threads per mesh threadgroup.

C++ equivalent: NS::UInteger maxTotalThreadsPerMeshThreadgroup() const

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pub fn max_total_threads_per_object_threadgroup(&self) -> UInteger

Get the maximum total threads per object threadgroup.

C++ equivalent: NS::UInteger maxTotalThreadsPerObjectThreadgroup() const

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pub fn mesh_thread_execution_width(&self) -> UInteger

Get the mesh thread execution width.

C++ equivalent: NS::UInteger meshThreadExecutionWidth() const

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pub fn object_thread_execution_width(&self) -> UInteger

Get the object thread execution width.

C++ equivalent: NS::UInteger objectThreadExecutionWidth() const

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pub fn required_threads_per_mesh_threadgroup(&self) -> Size

Get the required threads per mesh threadgroup.

C++ equivalent: Size requiredThreadsPerMeshThreadgroup() const

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pub fn required_threads_per_object_threadgroup(&self) -> Size

Get the required threads per object threadgroup.

C++ equivalent: Size requiredThreadsPerObjectThreadgroup() const

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pub fn required_threads_per_tile_threadgroup(&self) -> Size

Get the required threads per tile threadgroup.

C++ equivalent: Size requiredThreadsPerTileThreadgroup() const

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pub fn function_handle_with_name( &self, name: &str, stage: RenderStages, ) -> Option<FunctionHandle>

Get a function handle by name and stage.

C++ equivalent: FunctionHandle* functionHandle(const NS::String* name, MTL::RenderStages stage)

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pub fn function_handle_with_function( &self, function: &Function, stage: RenderStages, ) -> Option<FunctionHandle>

Get a function handle from a function and stage.

C++ equivalent: FunctionHandle* functionHandle(const MTL::Function* function, MTL::RenderStages stage)

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pub fn new_intersection_function_table( &self, descriptor: &IntersectionFunctionTableDescriptor, stage: RenderStages, ) -> Option<IntersectionFunctionTable>

Create a new intersection function table.

C++ equivalent: IntersectionFunctionTable* newIntersectionFunctionTable(const IntersectionFunctionTableDescriptor*, RenderStages)

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pub fn new_visible_function_table( &self, descriptor: &VisibleFunctionTableDescriptor, stage: RenderStages, ) -> Option<VisibleFunctionTable>

Create a new visible function table.

C++ equivalent: VisibleFunctionTable* newVisibleFunctionTable(const VisibleFunctionTableDescriptor*, RenderStages)

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pub fn new_render_pipeline_state( &self, additional_functions: &RenderPipelineFunctionsDescriptor, ) -> Result<RenderPipelineState, Error>

Create a new render pipeline state with additional binary functions.

C++ equivalent: RenderPipelineState* newRenderPipelineState(const RenderPipelineFunctionsDescriptor*, NS::Error**)

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pub fn reflection(&self) -> Option<RenderPipelineReflection>

Get the pipeline reflection information.

C++ equivalent: RenderPipelineReflection* reflection() const

Trait Implementations§

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impl Clone for RenderPipelineState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderPipelineState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for RenderPipelineState

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for RenderPipelineState

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for RenderPipelineState

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impl Sync for RenderPipelineState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.