#[repr(transparent)]pub struct ShaderValidation(pub Integer);Expand description
Shader validation mode.
C++ equivalent: MTL::ShaderValidation
Tuple Fields§
§0: IntegerImplementations§
Trait Implementations§
Source§impl Clone for ShaderValidation
impl Clone for ShaderValidation
Source§fn clone(&self) -> ShaderValidation
fn clone(&self) -> ShaderValidation
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderValidation
impl Debug for ShaderValidation
Source§impl Default for ShaderValidation
impl Default for ShaderValidation
Source§fn default() -> ShaderValidation
fn default() -> ShaderValidation
Returns the “default value” for a type. Read more
Source§impl Hash for ShaderValidation
impl Hash for ShaderValidation
Source§impl PartialEq for ShaderValidation
impl PartialEq for ShaderValidation
impl Copy for ShaderValidation
impl Eq for ShaderValidation
impl StructuralPartialEq for ShaderValidation
Auto Trait Implementations§
impl Freeze for ShaderValidation
impl RefUnwindSafe for ShaderValidation
impl Send for ShaderValidation
impl Sync for ShaderValidation
impl Unpin for ShaderValidation
impl UnwindSafe for ShaderValidation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more