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RenderPipelineDescriptor

Struct RenderPipelineDescriptor 

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pub struct RenderPipelineDescriptor(/* private fields */);

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impl RenderPipelineDescriptor

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pub fn alloc() -> Option<Self>

Allocate a new render pipeline descriptor.

C++ equivalent: static RenderPipelineDescriptor* alloc()

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pub fn init(self) -> Option<Self>

Initialize the descriptor.

C++ equivalent: RenderPipelineDescriptor* init()

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pub fn new() -> Option<Self>

Create a new render pipeline descriptor.

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create from a raw pointer.

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The pointer must be a valid render pipeline descriptor object.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer.

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pub fn reset(&self)

Reset the descriptor to default values.

C++ equivalent: void reset()

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pub fn label(&self) -> Option<String>

Get the label.

C++ equivalent: NS::String* label() const

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pub fn set_label(&self, label: &str)

Set the label.

C++ equivalent: void setLabel(const NS::String* label)

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pub fn vertex_function(&self) -> Option<Function>

Get the vertex function.

C++ equivalent: Function* vertexFunction() const

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pub fn set_vertex_function(&self, function: Option<&Function>)

Set the vertex function.

C++ equivalent: void setVertexFunction(const MTL::Function* vertexFunction)

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pub fn fragment_function(&self) -> Option<Function>

Get the fragment function.

C++ equivalent: Function* fragmentFunction() const

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pub fn set_fragment_function(&self, function: Option<&Function>)

Set the fragment function.

C++ equivalent: void setFragmentFunction(const MTL::Function* fragmentFunction)

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pub fn color_attachments(&self) -> RenderPipelineColorAttachmentDescriptorArray

Get the color attachments array.

C++ equivalent: RenderPipelineColorAttachmentDescriptorArray* colorAttachments() const

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pub fn depth_attachment_pixel_format(&self) -> PixelFormat

Get the depth attachment pixel format.

C++ equivalent: PixelFormat depthAttachmentPixelFormat() const

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pub fn set_depth_attachment_pixel_format(&self, format: PixelFormat)

Set the depth attachment pixel format.

C++ equivalent: void setDepthAttachmentPixelFormat(MTL::PixelFormat depthAttachmentPixelFormat)

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pub fn stencil_attachment_pixel_format(&self) -> PixelFormat

Get the stencil attachment pixel format.

C++ equivalent: PixelFormat stencilAttachmentPixelFormat() const

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pub fn set_stencil_attachment_pixel_format(&self, format: PixelFormat)

Set the stencil attachment pixel format.

C++ equivalent: void setStencilAttachmentPixelFormat(MTL::PixelFormat stencilAttachmentPixelFormat)

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pub fn raster_sample_count(&self) -> UInteger

Get the raster sample count.

C++ equivalent: NS::UInteger rasterSampleCount() const

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pub fn set_raster_sample_count(&self, count: UInteger)

Set the raster sample count.

C++ equivalent: void setRasterSampleCount(NS::UInteger rasterSampleCount)

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pub fn is_rasterization_enabled(&self) -> bool

Check if rasterization is enabled.

C++ equivalent: bool isRasterizationEnabled() const

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pub fn set_rasterization_enabled(&self, enabled: bool)

Set rasterization enabled.

C++ equivalent: void setRasterizationEnabled(bool rasterizationEnabled)

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pub fn input_primitive_topology(&self) -> PrimitiveTopologyClass

Get the input primitive topology.

C++ equivalent: PrimitiveTopologyClass inputPrimitiveTopology() const

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pub fn set_input_primitive_topology(&self, topology: PrimitiveTopologyClass)

Set the input primitive topology.

C++ equivalent: void setInputPrimitiveTopology(MTL::PrimitiveTopologyClass inputPrimitiveTopology)

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pub fn is_alpha_to_coverage_enabled(&self) -> bool

Check if alpha-to-coverage is enabled.

C++ equivalent: bool isAlphaToCoverageEnabled() const

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pub fn set_alpha_to_coverage_enabled(&self, enabled: bool)

Set alpha-to-coverage enabled.

C++ equivalent: void setAlphaToCoverageEnabled(bool alphaToCoverageEnabled)

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pub fn is_alpha_to_one_enabled(&self) -> bool

Check if alpha-to-one is enabled.

C++ equivalent: bool isAlphaToOneEnabled() const

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pub fn set_alpha_to_one_enabled(&self, enabled: bool)

Set alpha-to-one enabled.

C++ equivalent: void setAlphaToOneEnabled(bool alphaToOneEnabled)

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pub fn max_tessellation_factor(&self) -> UInteger

Get the maximum tessellation factor.

C++ equivalent: NS::UInteger maxTessellationFactor() const

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pub fn set_max_tessellation_factor(&self, factor: UInteger)

Set the maximum tessellation factor.

C++ equivalent: void setMaxTessellationFactor(NS::UInteger maxTessellationFactor)

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pub fn is_tessellation_factor_scale_enabled(&self) -> bool

Check if tessellation factor scale is enabled.

C++ equivalent: bool isTessellationFactorScaleEnabled() const

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pub fn set_tessellation_factor_scale_enabled(&self, enabled: bool)

Set tessellation factor scale enabled.

C++ equivalent: void setTessellationFactorScaleEnabled(bool tessellationFactorScaleEnabled)

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pub fn tessellation_factor_format(&self) -> TessellationFactorFormat

Get the tessellation factor format.

C++ equivalent: TessellationFactorFormat tessellationFactorFormat() const

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pub fn set_tessellation_factor_format(&self, format: TessellationFactorFormat)

Set the tessellation factor format.

C++ equivalent: void setTessellationFactorFormat(MTL::TessellationFactorFormat tessellationFactorFormat)

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pub fn tessellation_control_point_index_type( &self, ) -> TessellationControlPointIndexType

Get the tessellation control point index type.

C++ equivalent: TessellationControlPointIndexType tessellationControlPointIndexType() const

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pub fn set_tessellation_control_point_index_type( &self, index_type: TessellationControlPointIndexType, )

Set the tessellation control point index type.

C++ equivalent: void setTessellationControlPointIndexType(MTL::TessellationControlPointIndexType tessellationControlPointIndexType)

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pub fn tessellation_factor_step_function( &self, ) -> TessellationFactorStepFunction

Get the tessellation factor step function.

C++ equivalent: TessellationFactorStepFunction tessellationFactorStepFunction() const

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pub fn set_tessellation_factor_step_function( &self, func: TessellationFactorStepFunction, )

Set the tessellation factor step function.

C++ equivalent: void setTessellationFactorStepFunction(MTL::TessellationFactorStepFunction tessellationFactorStepFunction)

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pub fn tessellation_output_winding_order(&self) -> Winding

Get the tessellation output winding order.

C++ equivalent: Winding tessellationOutputWindingOrder() const

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pub fn set_tessellation_output_winding_order(&self, winding: Winding)

Set the tessellation output winding order.

C++ equivalent: void setTessellationOutputWindingOrder(MTL::Winding tessellationOutputWindingOrder)

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pub fn tessellation_partition_mode(&self) -> TessellationPartitionMode

Get the tessellation partition mode.

C++ equivalent: TessellationPartitionMode tessellationPartitionMode() const

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pub fn set_tessellation_partition_mode(&self, mode: TessellationPartitionMode)

Set the tessellation partition mode.

C++ equivalent: void setTessellationPartitionMode(MTL::TessellationPartitionMode tessellationPartitionMode)

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pub fn support_indirect_command_buffers(&self) -> bool

Check if the pipeline supports indirect command buffers.

C++ equivalent: bool supportIndirectCommandBuffers() const

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pub fn set_support_indirect_command_buffers(&self, support: bool)

Set indirect command buffer support.

C++ equivalent: void setSupportIndirectCommandBuffers(bool supportIndirectCommandBuffers)

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pub fn shader_validation(&self) -> ShaderValidation

Get the shader validation mode.

C++ equivalent: ShaderValidation shaderValidation() const

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pub fn set_shader_validation(&self, validation: ShaderValidation)

Set the shader validation mode.

C++ equivalent: void setShaderValidation(MTL::ShaderValidation shaderValidation)

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pub fn max_vertex_amplification_count(&self) -> UInteger

Get the maximum vertex amplification count.

C++ equivalent: NS::UInteger maxVertexAmplificationCount() const

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pub fn set_max_vertex_amplification_count(&self, count: UInteger)

Set the maximum vertex amplification count.

C++ equivalent: void setMaxVertexAmplificationCount(NS::UInteger maxVertexAmplificationCount)

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pub fn max_vertex_call_stack_depth(&self) -> UInteger

Get the maximum vertex call stack depth.

C++ equivalent: NS::UInteger maxVertexCallStackDepth() const

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pub fn set_max_vertex_call_stack_depth(&self, depth: UInteger)

Set the maximum vertex call stack depth.

C++ equivalent: void setMaxVertexCallStackDepth(NS::UInteger maxVertexCallStackDepth)

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pub fn max_fragment_call_stack_depth(&self) -> UInteger

Get the maximum fragment call stack depth.

C++ equivalent: NS::UInteger maxFragmentCallStackDepth() const

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pub fn set_max_fragment_call_stack_depth(&self, depth: UInteger)

Set the maximum fragment call stack depth.

C++ equivalent: void setMaxFragmentCallStackDepth(NS::UInteger maxFragmentCallStackDepth)

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pub fn support_adding_vertex_binary_functions(&self) -> bool

Check if support adding vertex binary functions is enabled.

C++ equivalent: bool supportAddingVertexBinaryFunctions() const

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pub fn set_support_adding_vertex_binary_functions(&self, support: bool)

Set support adding vertex binary functions.

C++ equivalent: void setSupportAddingVertexBinaryFunctions(bool supportAddingVertexBinaryFunctions)

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pub fn support_adding_fragment_binary_functions(&self) -> bool

Check if support adding fragment binary functions is enabled.

C++ equivalent: bool supportAddingFragmentBinaryFunctions() const

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pub fn set_support_adding_fragment_binary_functions(&self, support: bool)

Set support adding fragment binary functions.

C++ equivalent: void setSupportAddingFragmentBinaryFunctions(bool supportAddingFragmentBinaryFunctions)

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pub fn sample_count(&self) -> UInteger

👎Deprecated: use raster_sample_count() instead

Get the sample count (deprecated - use rasterSampleCount instead).

C++ equivalent: NS::UInteger sampleCount() const

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pub fn set_sample_count(&self, count: UInteger)

👎Deprecated: use set_raster_sample_count() instead

Set the sample count (deprecated - use set_raster_sample_count instead).

C++ equivalent: void setSampleCount(NS::UInteger sampleCount)

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pub fn vertex_descriptor(&self) -> Option<VertexDescriptor>

Get the vertex descriptor.

C++ equivalent: VertexDescriptor* vertexDescriptor() const

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pub fn set_vertex_descriptor(&self, descriptor: Option<&VertexDescriptor>)

Set the vertex descriptor.

C++ equivalent: void setVertexDescriptor(const MTL::VertexDescriptor* vertexDescriptor)

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pub fn vertex_buffers(&self) -> Option<PipelineBufferDescriptorArray>

Get the vertex buffer descriptors array.

C++ equivalent: PipelineBufferDescriptorArray* vertexBuffers() const

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pub fn fragment_buffers(&self) -> Option<PipelineBufferDescriptorArray>

Get the fragment buffer descriptors array.

C++ equivalent: PipelineBufferDescriptorArray* fragmentBuffers() const

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pub fn vertex_linked_functions(&self) -> Option<LinkedFunctions>

Get the vertex linked functions.

C++ equivalent: LinkedFunctions* vertexLinkedFunctions() const

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pub fn set_vertex_linked_functions(&self, functions: Option<&LinkedFunctions>)

Set the vertex linked functions.

C++ equivalent: void setVertexLinkedFunctions(const MTL::LinkedFunctions* vertexLinkedFunctions)

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pub fn fragment_linked_functions(&self) -> Option<LinkedFunctions>

Get the fragment linked functions.

C++ equivalent: LinkedFunctions* fragmentLinkedFunctions() const

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pub fn set_fragment_linked_functions(&self, functions: Option<&LinkedFunctions>)

Set the fragment linked functions.

C++ equivalent: void setFragmentLinkedFunctions(const MTL::LinkedFunctions* fragmentLinkedFunctions)

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pub fn vertex_preloaded_libraries_raw(&self) -> *mut c_void

Get the vertex preloaded libraries array (raw pointer).

C++ equivalent: NS::Array* vertexPreloadedLibraries() const

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pub unsafe fn set_vertex_preloaded_libraries_raw( &self, libraries: *const c_void, )

Set the vertex preloaded libraries array (raw pointer).

C++ equivalent: void setVertexPreloadedLibraries(const NS::Array* vertexPreloadedLibraries)

§Safety

The pointer must be a valid NS::Array of Library objects.

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pub fn fragment_preloaded_libraries_raw(&self) -> *mut c_void

Get the fragment preloaded libraries array (raw pointer).

C++ equivalent: NS::Array* fragmentPreloadedLibraries() const

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pub unsafe fn set_fragment_preloaded_libraries_raw( &self, libraries: *const c_void, )

Set the fragment preloaded libraries array (raw pointer).

C++ equivalent: void setFragmentPreloadedLibraries(const NS::Array* fragmentPreloadedLibraries)

§Safety

The pointer must be a valid NS::Array of Library objects.

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pub fn binary_archives_raw(&self) -> *mut c_void

Get the binary archives array (raw pointer).

C++ equivalent: NS::Array* binaryArchives() const

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pub unsafe fn set_binary_archives_raw(&self, archives: *const c_void)

Set the binary archives array (raw pointer).

C++ equivalent: void setBinaryArchives(const NS::Array* binaryArchives)

§Safety

The pointer must be a valid NS::Array of BinaryArchive objects.

Trait Implementations§

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impl Clone for RenderPipelineDescriptor

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderPipelineDescriptor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RenderPipelineDescriptor

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for RenderPipelineDescriptor

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for RenderPipelineDescriptor

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for RenderPipelineDescriptor

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impl Sync for RenderPipelineDescriptor

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.