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MeshRenderPipelineDescriptor

Struct MeshRenderPipelineDescriptor 

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pub struct MeshRenderPipelineDescriptor(/* private fields */);

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impl MeshRenderPipelineDescriptor

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pub fn alloc() -> Option<Self>

Allocate a new mesh render pipeline descriptor.

C++ equivalent: static MeshRenderPipelineDescriptor* alloc()

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pub fn init(&self) -> Option<Self>

Initialize an allocated descriptor.

C++ equivalent: MeshRenderPipelineDescriptor* init()

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pub fn new() -> Option<Self>

Create a new mesh render pipeline descriptor.

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create from a raw pointer.

§Safety

The pointer must be a valid Metal mesh render pipeline descriptor.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer.

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pub fn label(&self) -> Option<String>

Get the label.

C++ equivalent: NS::String* label() const

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pub fn set_label(&self, label: &str)

Set the label.

C++ equivalent: void setLabel(const NS::String*)

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pub fn object_function(&self) -> Option<Function>

Get the object function.

C++ equivalent: Function* objectFunction() const

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pub fn set_object_function(&self, function: Option<&Function>)

Set the object function.

C++ equivalent: void setObjectFunction(const Function*)

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pub fn object_buffers(&self) -> Option<PipelineBufferDescriptorArray>

Get the object buffers.

C++ equivalent: PipelineBufferDescriptorArray* objectBuffers() const

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pub fn object_linked_functions(&self) -> Option<LinkedFunctions>

Get the object linked functions.

C++ equivalent: LinkedFunctions* objectLinkedFunctions() const

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pub fn set_object_linked_functions(&self, functions: Option<&LinkedFunctions>)

Set the object linked functions.

C++ equivalent: void setObjectLinkedFunctions(const LinkedFunctions*)

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pub fn mesh_function(&self) -> Option<Function>

Get the mesh function.

C++ equivalent: Function* meshFunction() const

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pub fn set_mesh_function(&self, function: Option<&Function>)

Set the mesh function.

C++ equivalent: void setMeshFunction(const Function*)

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pub fn mesh_buffers(&self) -> Option<PipelineBufferDescriptorArray>

Get the mesh buffers.

C++ equivalent: PipelineBufferDescriptorArray* meshBuffers() const

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pub fn mesh_linked_functions(&self) -> Option<LinkedFunctions>

Get the mesh linked functions.

C++ equivalent: LinkedFunctions* meshLinkedFunctions() const

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pub fn set_mesh_linked_functions(&self, functions: Option<&LinkedFunctions>)

Set the mesh linked functions.

C++ equivalent: void setMeshLinkedFunctions(const LinkedFunctions*)

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pub fn fragment_function(&self) -> Option<Function>

Get the fragment function.

C++ equivalent: Function* fragmentFunction() const

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pub fn set_fragment_function(&self, function: Option<&Function>)

Set the fragment function.

C++ equivalent: void setFragmentFunction(const Function*)

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pub fn fragment_buffers(&self) -> Option<PipelineBufferDescriptorArray>

Get the fragment buffers.

C++ equivalent: PipelineBufferDescriptorArray* fragmentBuffers() const

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pub fn fragment_linked_functions(&self) -> Option<LinkedFunctions>

Get the fragment linked functions.

C++ equivalent: LinkedFunctions* fragmentLinkedFunctions() const

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pub fn set_fragment_linked_functions(&self, functions: Option<&LinkedFunctions>)

Set the fragment linked functions.

C++ equivalent: void setFragmentLinkedFunctions(const LinkedFunctions*)

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pub fn color_attachments( &self, ) -> Option<RenderPipelineColorAttachmentDescriptorArray>

Get the color attachments.

C++ equivalent: RenderPipelineColorAttachmentDescriptorArray* colorAttachments() const

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pub fn depth_attachment_pixel_format(&self) -> PixelFormat

Get the depth attachment pixel format.

C++ equivalent: PixelFormat depthAttachmentPixelFormat() const

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pub fn set_depth_attachment_pixel_format(&self, format: PixelFormat)

Set the depth attachment pixel format.

C++ equivalent: void setDepthAttachmentPixelFormat(PixelFormat)

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pub fn stencil_attachment_pixel_format(&self) -> PixelFormat

Get the stencil attachment pixel format.

C++ equivalent: PixelFormat stencilAttachmentPixelFormat() const

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pub fn set_stencil_attachment_pixel_format(&self, format: PixelFormat)

Set the stencil attachment pixel format.

C++ equivalent: void setStencilAttachmentPixelFormat(PixelFormat)

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pub fn raster_sample_count(&self) -> UInteger

Get the raster sample count.

C++ equivalent: NS::UInteger rasterSampleCount() const

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pub fn set_raster_sample_count(&self, count: UInteger)

Set the raster sample count.

C++ equivalent: void setRasterSampleCount(NS::UInteger)

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pub fn is_alpha_to_coverage_enabled(&self) -> bool

Check if alpha to coverage is enabled.

C++ equivalent: bool isAlphaToCoverageEnabled() const

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pub fn set_alpha_to_coverage_enabled(&self, enabled: bool)

Set alpha to coverage enabled.

C++ equivalent: void setAlphaToCoverageEnabled(bool)

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pub fn is_alpha_to_one_enabled(&self) -> bool

Check if alpha to one is enabled.

C++ equivalent: bool isAlphaToOneEnabled() const

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pub fn set_alpha_to_one_enabled(&self, enabled: bool)

Set alpha to one enabled.

C++ equivalent: void setAlphaToOneEnabled(bool)

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pub fn is_rasterization_enabled(&self) -> bool

Check if rasterization is enabled.

C++ equivalent: bool isRasterizationEnabled() const

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pub fn set_rasterization_enabled(&self, enabled: bool)

Set rasterization enabled.

C++ equivalent: void setRasterizationEnabled(bool)

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pub fn max_total_threadgroups_per_mesh_grid(&self) -> UInteger

Get the max total threadgroups per mesh grid.

C++ equivalent: NS::UInteger maxTotalThreadgroupsPerMeshGrid() const

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pub fn set_max_total_threadgroups_per_mesh_grid(&self, count: UInteger)

Set the max total threadgroups per mesh grid.

C++ equivalent: void setMaxTotalThreadgroupsPerMeshGrid(NS::UInteger)

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pub fn max_total_threads_per_object_threadgroup(&self) -> UInteger

Get the max total threads per object threadgroup.

C++ equivalent: NS::UInteger maxTotalThreadsPerObjectThreadgroup() const

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pub fn set_max_total_threads_per_object_threadgroup(&self, count: UInteger)

Set the max total threads per object threadgroup.

C++ equivalent: void setMaxTotalThreadsPerObjectThreadgroup(NS::UInteger)

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pub fn max_total_threads_per_mesh_threadgroup(&self) -> UInteger

Get the max total threads per mesh threadgroup.

C++ equivalent: NS::UInteger maxTotalThreadsPerMeshThreadgroup() const

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pub fn set_max_total_threads_per_mesh_threadgroup(&self, count: UInteger)

Set the max total threads per mesh threadgroup.

C++ equivalent: void setMaxTotalThreadsPerMeshThreadgroup(NS::UInteger)

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pub fn object_threadgroup_size_is_multiple_of_thread_execution_width( &self, ) -> bool

Get whether object threadgroup size is multiple of thread execution width.

C++ equivalent: bool objectThreadgroupSizeIsMultipleOfThreadExecutionWidth() const

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pub fn set_object_threadgroup_size_is_multiple_of_thread_execution_width( &self, is_multiple: bool, )

Set whether object threadgroup size is multiple of thread execution width.

C++ equivalent: void setObjectThreadgroupSizeIsMultipleOfThreadExecutionWidth(bool)

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pub fn mesh_threadgroup_size_is_multiple_of_thread_execution_width( &self, ) -> bool

Get whether mesh threadgroup size is multiple of thread execution width.

C++ equivalent: bool meshThreadgroupSizeIsMultipleOfThreadExecutionWidth() const

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pub fn set_mesh_threadgroup_size_is_multiple_of_thread_execution_width( &self, is_multiple: bool, )

Set whether mesh threadgroup size is multiple of thread execution width.

C++ equivalent: void setMeshThreadgroupSizeIsMultipleOfThreadExecutionWidth(bool)

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pub fn required_threads_per_object_threadgroup(&self) -> Size

Get the required threads per object threadgroup.

C++ equivalent: Size requiredThreadsPerObjectThreadgroup() const

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pub fn set_required_threads_per_object_threadgroup(&self, size: Size)

Set the required threads per object threadgroup.

C++ equivalent: void setRequiredThreadsPerObjectThreadgroup(Size)

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pub fn required_threads_per_mesh_threadgroup(&self) -> Size

Get the required threads per mesh threadgroup.

C++ equivalent: Size requiredThreadsPerMeshThreadgroup() const

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pub fn set_required_threads_per_mesh_threadgroup(&self, size: Size)

Set the required threads per mesh threadgroup.

C++ equivalent: void setRequiredThreadsPerMeshThreadgroup(Size)

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pub fn payload_memory_length(&self) -> UInteger

Get the payload memory length.

C++ equivalent: NS::UInteger payloadMemoryLength() const

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pub fn set_payload_memory_length(&self, length: UInteger)

Set the payload memory length.

C++ equivalent: void setPayloadMemoryLength(NS::UInteger)

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pub fn max_vertex_amplification_count(&self) -> UInteger

Get the max vertex amplification count.

C++ equivalent: NS::UInteger maxVertexAmplificationCount() const

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pub fn set_max_vertex_amplification_count(&self, count: UInteger)

Set the max vertex amplification count.

C++ equivalent: void setMaxVertexAmplificationCount(NS::UInteger)

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pub fn support_indirect_command_buffers(&self) -> bool

Get whether indirect command buffers are supported.

C++ equivalent: bool supportIndirectCommandBuffers() const

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pub fn set_support_indirect_command_buffers(&self, support: bool)

Set whether indirect command buffers are supported.

C++ equivalent: void setSupportIndirectCommandBuffers(bool)

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pub fn shader_validation(&self) -> ShaderValidation

Get the shader validation mode.

C++ equivalent: ShaderValidation shaderValidation() const

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pub fn set_shader_validation(&self, validation: ShaderValidation)

Set the shader validation mode.

C++ equivalent: void setShaderValidation(ShaderValidation)

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pub fn binary_archives_raw(&self) -> *mut c_void

Get the binary archives (raw NSArray pointer).

C++ equivalent: NS::Array* binaryArchives() const

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pub unsafe fn set_binary_archives_raw(&self, archives: *const c_void)

Set the binary archives.

C++ equivalent: void setBinaryArchives(const NS::Array*)

§Safety

The pointer must be a valid NSArray of BinaryArchive objects.

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pub fn reset(&self)

Reset the descriptor to default values.

C++ equivalent: void reset()

Trait Implementations§

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impl Clone for MeshRenderPipelineDescriptor

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeshRenderPipelineDescriptor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MeshRenderPipelineDescriptor

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for MeshRenderPipelineDescriptor

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for MeshRenderPipelineDescriptor

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for MeshRenderPipelineDescriptor

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impl Sync for MeshRenderPipelineDescriptor

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.