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IOCommandBuffer

Struct IOCommandBuffer 

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pub struct IOCommandBuffer(/* private fields */);
Expand description

Command buffer for IO operations.

C++ equivalent: MTL::IOCommandBuffer

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impl IOCommandBuffer

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create from a raw pointer.

§Safety

The pointer must be a valid Metal IO command buffer.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer.

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pub fn add_barrier(&self)

Add a barrier.

C++ equivalent: void addBarrier()

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pub fn commit(&self)

Commit the command buffer.

C++ equivalent: void commit()

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pub fn copy_status_to_buffer(&self, buffer: &Buffer, offset: UInteger)

Copy the status to a buffer.

C++ equivalent: void copyStatusToBuffer(const Buffer*, NS::UInteger)

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pub fn enqueue(&self)

Enqueue the command buffer.

C++ equivalent: void enqueue()

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pub fn error(&self) -> Option<Error>

Get the error, if any.

C++ equivalent: NS::Error* error() const

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pub fn label(&self) -> Option<String>

Get the label.

C++ equivalent: NS::String* label() const

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pub fn set_label(&self, label: &str)

Set the label.

C++ equivalent: void setLabel(const NS::String*)

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pub fn load_buffer( &self, buffer: &Buffer, offset: UInteger, size: UInteger, source_handle: &IOFileHandle, source_handle_offset: UInteger, )

Load data from a file into a buffer.

C++ equivalent: void loadBuffer(const Buffer*, NS::UInteger, NS::UInteger, const IOFileHandle*, NS::UInteger)

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pub unsafe fn load_bytes( &self, pointer: *mut c_void, size: UInteger, source_handle: &IOFileHandle, source_handle_offset: UInteger, )

Load data from a file into memory.

§Safety

The pointer must point to valid memory of at least size bytes.

C++ equivalent: void loadBytes(const void*, NS::UInteger, const IOFileHandle*, NS::UInteger)

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pub fn load_texture( &self, texture: &Texture, slice: UInteger, level: UInteger, size: Size, source_bytes_per_row: UInteger, source_bytes_per_image: UInteger, destination_origin: Origin, source_handle: &IOFileHandle, source_handle_offset: UInteger, )

Load data from a file into a texture.

C++ equivalent: void loadTexture(const Texture*, NS::UInteger, NS::UInteger, Size, NS::UInteger, NS::UInteger, Origin, const IOFileHandle*, NS::UInteger)

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pub fn pop_debug_group(&self)

Pop a debug group.

C++ equivalent: void popDebugGroup()

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pub fn push_debug_group(&self, name: &str)

Push a debug group.

C++ equivalent: void pushDebugGroup(const NS::String*)

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pub fn signal_event(&self, event: &SharedEvent, value: u64)

Signal a shared event.

C++ equivalent: void signalEvent(const SharedEvent*, uint64_t)

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pub fn status(&self) -> IOStatus

Get the status.

C++ equivalent: IOStatus status() const

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pub fn try_cancel(&self)

Try to cancel the command buffer.

C++ equivalent: void tryCancel()

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pub fn wait(&self, event: &SharedEvent, value: u64)

Wait for a shared event to reach a value.

C++ equivalent: void wait(const SharedEvent*, uint64_t)

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pub fn wait_until_completed(&self)

Wait until the command buffer completes.

C++ equivalent: void waitUntilCompleted()

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pub unsafe fn add_completed_handler_ptr(&self, block: *const c_void)

Add a completed handler (raw block pointer).

§Safety

The block pointer must be a valid Objective-C block.

C++ equivalent: void addCompletedHandler(const IOCommandBufferHandler)

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pub fn add_completed_handler<F>(&self, handler: F)
where F: Fn(&IOCommandBuffer) + Send + 'static,

Add a handler to be called when the IO command buffer completes.

C++ equivalent: void addCompletedHandler(const IOCommandBufferHandler)

The handler is called with a reference to the completed IO command buffer.

Trait Implementations§

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impl Clone for IOCommandBuffer

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Drop for IOCommandBuffer

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for IOCommandBuffer

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for IOCommandBuffer

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impl Sync for IOCommandBuffer

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.