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Buffer

Struct Buffer 

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pub struct Buffer(/* private fields */);
Expand description

A buffer resource that stores data for shader access.

C++ equivalent: MTL::Buffer

Buffers can contain any type of data: vertex data, uniform data, texture data, or any other data that shaders need to access.

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impl Buffer

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create a Buffer from a raw pointer.

§Safety

The pointer must be a valid Metal buffer object.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer to the buffer.

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pub fn length(&self) -> UInteger

Get the length of the buffer in bytes.

C++ equivalent: NS::UInteger length() const

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pub fn contents(&self) -> Option<*mut c_void>

Get a CPU-accessible pointer to the buffer’s contents.

Returns None if the buffer is not CPU-accessible (e.g., private storage mode).

C++ equivalent: void* contents()

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pub fn did_modify_range(&self, location: UInteger, length: UInteger)

Notify Metal that the CPU has modified the contents of the buffer.

Call this after modifying the buffer’s contents on the CPU to ensure the GPU sees the updated data.

C++ equivalent: void didModifyRange(NS::Range range)

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pub fn gpu_address(&self) -> u64

Get the GPU address for bindless access.

This returns the virtual address of the buffer in GPU memory, which can be used for bindless resource access in shaders.

C++ equivalent: uint64_t gpuAddress() const

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pub unsafe fn new_texture( &self, descriptor: *const c_void, offset: UInteger, bytes_per_row: UInteger, ) -> Option<Texture>

Create a texture that shares the buffer’s storage.

C++ equivalent: Texture* newTexture(const TextureDescriptor*, NS::UInteger offset, NS::UInteger bytesPerRow)

§Safety

The descriptor pointer must be valid.

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pub fn new_tensor( &self, descriptor: &TensorDescriptor, offset: UInteger, bytes_per_row: UInteger, ) -> Option<Tensor>

Create a tensor that shares the buffer’s storage.

C++ equivalent: Tensor* newTensor(const TensorDescriptor*, NS::UInteger offset, NS::UInteger bytesPerRow)

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pub fn add_debug_marker( &self, marker: &str, location: UInteger, length: UInteger, )

Add a debug marker to the buffer.

C++ equivalent: void addDebugMarker(const NS::String*, NS::Range)

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pub fn remove_all_debug_markers(&self)

Remove all debug markers from the buffer.

C++ equivalent: void removeAllDebugMarkers()

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pub fn remote_storage_buffer(&self) -> Option<Buffer>

Get a remote storage buffer (for cross-process sharing).

C++ equivalent: Buffer* remoteStorageBuffer() const

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pub fn new_remote_buffer_view_for_device( &self, device: &Device, ) -> Option<Buffer>

Create a remote buffer for a remote device.

C++ equivalent: Buffer* newRemoteBufferViewForDevice(Device*)

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pub fn gpu_resource_id(&self) -> ResourceID

Get the GPU resource ID for bindless access.

C++ equivalent: ResourceID gpuResourceID() const

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pub fn sparse_buffer_tier(&self) -> BufferSparseTier

Get the sparse buffer tier for this buffer.

C++ equivalent: BufferSparseTier sparseBufferTier() const

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pub fn label(&self) -> Option<String>

Get the label for this buffer.

C++ equivalent: NS::String* label() const

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pub fn set_label(&self, label: &str)

Set the label for this buffer.

C++ equivalent: void setLabel(const NS::String*)

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pub fn device(&self) -> Device

Get the device that created this buffer.

C++ equivalent: Device* device() const

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pub fn resource_options(&self) -> ResourceOptions

Get the resource options used to create this buffer.

C++ equivalent: ResourceOptions resourceOptions() const

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pub fn allocated_size(&self) -> UInteger

Get the allocated size of this buffer.

C++ equivalent: NS::UInteger allocatedSize() const

Trait Implementations§

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impl Clone for Buffer

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Buffer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Buffer

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for Buffer

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for Buffer

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impl Sync for Buffer

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.