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ResourceStateCommandEncoder

Struct ResourceStateCommandEncoder 

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pub struct ResourceStateCommandEncoder(/* private fields */);
Expand description

A command encoder for resource state operations.

C++ equivalent: MTL::ResourceStateCommandEncoder

Resource state encoders are used to update sparse texture mappings and manage resource state for sparse resources.

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impl ResourceStateCommandEncoder

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create a ResourceStateCommandEncoder from a raw pointer.

§Safety

The pointer must be a valid Metal resource state command encoder object.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer to the encoder.

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pub fn device(&self) -> Device

Get the device that created this encoder.

C++ equivalent: Device* device() const

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pub fn command_buffer(&self) -> CommandBuffer

Get the command buffer that this encoder is encoding into.

C++ equivalent: CommandBuffer* commandBuffer() const

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pub fn label(&self) -> Option<String>

Get the label for this encoder.

C++ equivalent: NS::String* label() const

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pub fn set_label(&self, label: &str)

Set the label for this encoder.

C++ equivalent: void setLabel(const NS::String*)

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pub fn end_encoding(&self)

End encoding commands with this encoder.

C++ equivalent: void endEncoding()

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pub fn insert_debug_signpost(&self, string: &str)

Insert a debug signpost.

C++ equivalent: void insertDebugSignpost(const NS::String*)

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pub fn push_debug_group(&self, string: &str)

Push a debug group.

C++ equivalent: void pushDebugGroup(const NS::String*)

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pub fn pop_debug_group(&self)

Pop the current debug group.

C++ equivalent: void popDebugGroup()

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pub fn barrier_after_queue_stages( &self, after_stages: Stages, before_stages: Stages, )

Insert a barrier to synchronize queue stages.

C++ equivalent: void barrierAfterQueueStages(Stages, Stages)

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pub fn update_texture_mapping( &self, texture: &Texture, mode: SparseTextureMappingMode, region: Region, mip_level: UInteger, slice: UInteger, )

Update sparse texture mapping for a region.

C++ equivalent: void updateTextureMapping(const Texture*, SparseTextureMappingMode, Region, NS::UInteger, NS::UInteger)

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pub fn update_texture_mapping_indirect( &self, texture: &Texture, mode: SparseTextureMappingMode, indirect_buffer: &Buffer, indirect_buffer_offset: UInteger, )

Update sparse texture mapping using indirect arguments from a buffer.

C++ equivalent: void updateTextureMapping(const Texture*, SparseTextureMappingMode, const Buffer*, NS::UInteger)

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pub unsafe fn update_texture_mappings( &self, texture: &Texture, mode: SparseTextureMappingMode, regions: *const Region, mip_levels: *const UInteger, slices: *const UInteger, num_regions: UInteger, )

Update sparse texture mappings for multiple regions.

C++ equivalent: void updateTextureMappings(const Texture*, SparseTextureMappingMode, const Region*, const NS::UInteger*, const NS::UInteger*, NS::UInteger)

§Safety

The regions, mip_levels, and slices arrays must have at least num_regions elements.

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pub fn move_texture_mappings_from_texture( &self, source_texture: &Texture, source_slice: UInteger, source_level: UInteger, source_origin: Origin, source_size: Size, destination_texture: &Texture, destination_slice: UInteger, destination_level: UInteger, destination_origin: Origin, )

Move texture mappings from one texture to another.

C++ equivalent: void moveTextureMappingsFromTexture(...)

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pub fn update_fence(&self, fence: &Fence)

Update a fence.

C++ equivalent: void updateFence(const Fence*)

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pub fn wait_for_fence(&self, fence: &Fence)

Wait for a fence.

C++ equivalent: void waitForFence(const Fence*)

Trait Implementations§

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impl Clone for ResourceStateCommandEncoder

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResourceStateCommandEncoder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for ResourceStateCommandEncoder

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for ResourceStateCommandEncoder

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for ResourceStateCommandEncoder

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impl Sync for ResourceStateCommandEncoder

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.