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InstanceAccelerationStructureDescriptor

Struct InstanceAccelerationStructureDescriptor 

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pub struct InstanceAccelerationStructureDescriptor(/* private fields */);

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impl InstanceAccelerationStructureDescriptor

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pub fn new() -> Option<Self>

Create a new instance acceleration structure descriptor.

C++ equivalent: static InstanceAccelerationStructureDescriptor* alloc()->init()

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create from a raw pointer.

§Safety

The pointer must be a valid Metal instance acceleration structure descriptor.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer.

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pub fn usage(&self) -> AccelerationStructureUsage

Get the usage flags.

C++ equivalent: AccelerationStructureUsage usage() const

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pub fn set_usage(&self, usage: AccelerationStructureUsage)

Set the usage flags.

C++ equivalent: void setUsage(AccelerationStructureUsage)

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pub fn instance_count(&self) -> UInteger

Get the instance count.

C++ equivalent: NS::UInteger instanceCount() const

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pub fn set_instance_count(&self, count: UInteger)

Set the instance count.

C++ equivalent: void setInstanceCount(NS::UInteger)

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pub fn instance_descriptor_buffer(&self) -> Option<Buffer>

Get the instance descriptor buffer.

C++ equivalent: Buffer* instanceDescriptorBuffer() const

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pub fn set_instance_descriptor_buffer(&self, buffer: Option<&Buffer>)

Set the instance descriptor buffer.

C++ equivalent: void setInstanceDescriptorBuffer(Buffer*)

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pub fn instance_descriptor_buffer_offset(&self) -> UInteger

Get the instance descriptor buffer offset.

C++ equivalent: NS::UInteger instanceDescriptorBufferOffset() const

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pub fn set_instance_descriptor_buffer_offset(&self, offset: UInteger)

Set the instance descriptor buffer offset.

C++ equivalent: void setInstanceDescriptorBufferOffset(NS::UInteger)

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pub fn instance_descriptor_stride(&self) -> UInteger

Get the instance descriptor stride.

C++ equivalent: NS::UInteger instanceDescriptorStride() const

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pub fn set_instance_descriptor_stride(&self, stride: UInteger)

Set the instance descriptor stride.

C++ equivalent: void setInstanceDescriptorStride(NS::UInteger)

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pub fn instance_descriptor_type( &self, ) -> AccelerationStructureInstanceDescriptorType

Get the instance descriptor type.

C++ equivalent: AccelerationStructureInstanceDescriptorType instanceDescriptorType() const

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pub fn set_instance_descriptor_type( &self, descriptor_type: AccelerationStructureInstanceDescriptorType, )

Set the instance descriptor type.

C++ equivalent: void setInstanceDescriptorType(AccelerationStructureInstanceDescriptorType)

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pub fn instance_transformation_matrix_layout(&self) -> MatrixLayout

Get the instance transformation matrix layout.

C++ equivalent: MatrixLayout instanceTransformationMatrixLayout() const

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pub fn set_instance_transformation_matrix_layout(&self, layout: MatrixLayout)

Set the instance transformation matrix layout.

C++ equivalent: void setInstanceTransformationMatrixLayout(MatrixLayout)

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pub fn motion_transform_buffer(&self) -> Option<Buffer>

Get the motion transform buffer.

C++ equivalent: Buffer* motionTransformBuffer() const

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pub fn set_motion_transform_buffer(&self, buffer: Option<&Buffer>)

Set the motion transform buffer.

C++ equivalent: void setMotionTransformBuffer(Buffer*)

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pub fn motion_transform_buffer_offset(&self) -> UInteger

Get the motion transform buffer offset.

C++ equivalent: NS::UInteger motionTransformBufferOffset() const

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pub fn set_motion_transform_buffer_offset(&self, offset: UInteger)

Set the motion transform buffer offset.

C++ equivalent: void setMotionTransformBufferOffset(NS::UInteger)

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pub fn motion_transform_count(&self) -> UInteger

Get the motion transform count.

C++ equivalent: NS::UInteger motionTransformCount() const

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pub fn set_motion_transform_count(&self, count: UInteger)

Set the motion transform count.

C++ equivalent: void setMotionTransformCount(NS::UInteger)

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pub fn motion_transform_stride(&self) -> UInteger

Get the motion transform stride.

C++ equivalent: NS::UInteger motionTransformStride() const

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pub fn set_motion_transform_stride(&self, stride: UInteger)

Set the motion transform stride.

C++ equivalent: void setMotionTransformStride(NS::UInteger)

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pub fn motion_transform_type(&self) -> TransformType

Get the motion transform type.

C++ equivalent: TransformType motionTransformType() const

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pub fn set_motion_transform_type(&self, transform_type: TransformType)

Set the motion transform type.

C++ equivalent: void setMotionTransformType(TransformType)

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pub fn instanced_acceleration_structures_ptr(&self) -> *const c_void

Get the instanced acceleration structures as a raw NS::Array pointer.

C++ equivalent: NS::Array* instancedAccelerationStructures() const

§Safety

The returned pointer is an NS::Array containing AccelerationStructure objects. The caller must manage the memory appropriately.

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pub unsafe fn set_instanced_acceleration_structures_ptr( &self, instanced_acceleration_structures: *const c_void, )

Set the instanced acceleration structures from a raw NS::Array pointer.

C++ equivalent: void setInstancedAccelerationStructures(const NS::Array*)

§Safety

The instanced_acceleration_structures pointer must be a valid NS::Array or null.

Trait Implementations§

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impl Clone for InstanceAccelerationStructureDescriptor

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for InstanceAccelerationStructureDescriptor

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for InstanceAccelerationStructureDescriptor

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for InstanceAccelerationStructureDescriptor

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for InstanceAccelerationStructureDescriptor

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impl Sync for InstanceAccelerationStructureDescriptor

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.