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TextureDescriptor

Struct TextureDescriptor 

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pub struct TextureDescriptor(/* private fields */);
Expand description

Configuration for creating textures.

C++ equivalent: MTL::TextureDescriptor

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impl TextureDescriptor

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pub fn new() -> Option<Self>

Create a new texture descriptor.

C++ equivalent: static TextureDescriptor* alloc()->init()

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pub fn texture_2d_descriptor( pixel_format: PixelFormat, width: UInteger, height: UInteger, mipmapped: bool, ) -> Option<Self>

Create a descriptor for a 2D texture.

C++ equivalent: static TextureDescriptor* texture2DDescriptor(PixelFormat, NS::UInteger, NS::UInteger, bool)

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pub fn texture_cube_descriptor( pixel_format: PixelFormat, size: UInteger, mipmapped: bool, ) -> Option<Self>

Create a descriptor for a cube texture.

C++ equivalent: static TextureDescriptor* textureCubeDescriptor(PixelFormat, NS::UInteger, bool)

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pub fn texture_buffer_descriptor( pixel_format: PixelFormat, width: UInteger, resource_options: ResourceOptions, usage: TextureUsage, ) -> Option<Self>

Create a descriptor for a texture buffer.

C++ equivalent: static TextureDescriptor* textureBufferDescriptor(PixelFormat, NS::UInteger, ResourceOptions, TextureUsage)

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create a TextureDescriptor from a raw pointer.

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The pointer must be a valid Metal texture descriptor object.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer.

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pub fn texture_type(&self) -> TextureType

Get the texture type.

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pub fn pixel_format(&self) -> PixelFormat

Get the pixel format.

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pub fn width(&self) -> UInteger

Get the width.

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pub fn height(&self) -> UInteger

Get the height.

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pub fn depth(&self) -> UInteger

Get the depth.

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pub fn mipmap_level_count(&self) -> UInteger

Get the mipmap level count.

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pub fn sample_count(&self) -> UInteger

Get the sample count.

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pub fn array_length(&self) -> UInteger

Get the array length.

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pub fn storage_mode(&self) -> StorageMode

Get the storage mode.

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pub fn cpu_cache_mode(&self) -> CPUCacheMode

Get the CPU cache mode.

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pub fn hazard_tracking_mode(&self) -> HazardTrackingMode

Get the hazard tracking mode.

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pub fn resource_options(&self) -> ResourceOptions

Get the resource options.

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pub fn usage(&self) -> TextureUsage

Get the usage flags.

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pub fn allow_gpu_optimized_contents(&self) -> bool

Get whether GPU-optimized contents are allowed.

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pub fn compression_type(&self) -> TextureCompressionType

Get the compression type.

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pub fn swizzle(&self) -> TextureSwizzleChannels

Get the swizzle channels.

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pub fn placement_sparse_page_size(&self) -> SparsePageSize

Get the placement sparse page size.

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pub fn set_texture_type(&self, texture_type: TextureType)

Set the texture type.

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pub fn set_pixel_format(&self, pixel_format: PixelFormat)

Set the pixel format.

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pub fn set_width(&self, width: UInteger)

Set the width.

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pub fn set_height(&self, height: UInteger)

Set the height.

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pub fn set_depth(&self, depth: UInteger)

Set the depth.

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pub fn set_mipmap_level_count(&self, count: UInteger)

Set the mipmap level count.

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pub fn set_sample_count(&self, count: UInteger)

Set the sample count.

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pub fn set_array_length(&self, length: UInteger)

Set the array length.

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pub fn set_storage_mode(&self, mode: StorageMode)

Set the storage mode.

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pub fn set_cpu_cache_mode(&self, mode: CPUCacheMode)

Set the CPU cache mode.

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pub fn set_hazard_tracking_mode(&self, mode: HazardTrackingMode)

Set the hazard tracking mode.

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pub fn set_resource_options(&self, options: ResourceOptions)

Set the resource options.

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pub fn set_usage(&self, usage: TextureUsage)

Set the usage flags.

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pub fn set_allow_gpu_optimized_contents(&self, allow: bool)

Set whether GPU-optimized contents are allowed.

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pub fn set_compression_type(&self, compression_type: TextureCompressionType)

Set the compression type.

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pub fn set_swizzle(&self, swizzle: TextureSwizzleChannels)

Set the swizzle channels.

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pub fn set_placement_sparse_page_size(&self, size: SparsePageSize)

Set the placement sparse page size.

Trait Implementations§

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impl Clone for TextureDescriptor

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureDescriptor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TextureDescriptor

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drop for TextureDescriptor

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for TextureDescriptor

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for TextureDescriptor

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impl Sync for TextureDescriptor

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.