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MeshRenderPipelineDescriptor

Struct MeshRenderPipelineDescriptor 

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pub struct MeshRenderPipelineDescriptor(/* private fields */);
Expand description

Descriptor for MTL4 mesh render pipelines.

C++ equivalent: MTL4::MeshRenderPipelineDescriptor

MeshRenderPipelineDescriptor configures mesh shading pipelines with object, mesh, and fragment stages.

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impl MeshRenderPipelineDescriptor

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pub unsafe fn from_raw(ptr: *mut c_void) -> Option<Self>

Create a MeshRenderPipelineDescriptor from a raw pointer.

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pub fn as_raw(&self) -> *mut c_void

Get the raw pointer.

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pub fn new() -> Option<Self>

Create a new mesh render pipeline descriptor.

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pub fn label(&self) -> Option<String>

Get the label.

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pub fn set_label(&self, label: &str)

Set the label.

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pub fn options(&self) -> Option<PipelineOptions>

Get the pipeline options.

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pub fn set_options(&self, options: &PipelineOptions)

Set the pipeline options.

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pub fn object_function_descriptor(&self) -> Option<FunctionDescriptor>

Get the object function descriptor.

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pub fn set_object_function_descriptor(&self, descriptor: &FunctionDescriptor)

Set the object function descriptor.

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pub fn object_static_linking_descriptor( &self, ) -> Option<StaticLinkingDescriptor>

Get the object static linking descriptor.

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pub fn set_object_static_linking_descriptor( &self, descriptor: &StaticLinkingDescriptor, )

Set the object static linking descriptor.

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pub fn mesh_function_descriptor(&self) -> Option<FunctionDescriptor>

Get the mesh function descriptor.

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pub fn set_mesh_function_descriptor(&self, descriptor: &FunctionDescriptor)

Set the mesh function descriptor.

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pub fn mesh_static_linking_descriptor(&self) -> Option<StaticLinkingDescriptor>

Get the mesh static linking descriptor.

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pub fn set_mesh_static_linking_descriptor( &self, descriptor: &StaticLinkingDescriptor, )

Set the mesh static linking descriptor.

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pub fn fragment_function_descriptor(&self) -> Option<FunctionDescriptor>

Get the fragment function descriptor.

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pub fn set_fragment_function_descriptor(&self, descriptor: &FunctionDescriptor)

Set the fragment function descriptor.

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pub fn fragment_static_linking_descriptor( &self, ) -> Option<StaticLinkingDescriptor>

Get the fragment static linking descriptor.

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pub fn set_fragment_static_linking_descriptor( &self, descriptor: &StaticLinkingDescriptor, )

Set the fragment static linking descriptor.

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pub fn color_attachments( &self, ) -> Option<RenderPipelineColorAttachmentDescriptorArray>

Get the color attachments array.

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pub fn color_attachment_mapping_state( &self, ) -> LogicalToPhysicalColorAttachmentMappingState

Get the color attachment mapping state.

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pub fn set_color_attachment_mapping_state( &self, state: LogicalToPhysicalColorAttachmentMappingState, )

Set the color attachment mapping state.

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pub fn is_rasterization_enabled(&self) -> bool

Get whether rasterization is enabled.

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pub fn set_rasterization_enabled(&self, enabled: bool)

Set whether rasterization is enabled.

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pub fn raster_sample_count(&self) -> UInteger

Get the raster sample count.

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pub fn set_raster_sample_count(&self, count: UInteger)

Set the raster sample count.

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pub fn alpha_to_coverage_state(&self) -> AlphaToCoverageState

Get the alpha to coverage state.

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pub fn set_alpha_to_coverage_state(&self, state: AlphaToCoverageState)

Set the alpha to coverage state.

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pub fn alpha_to_one_state(&self) -> AlphaToOneState

Get the alpha to one state.

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pub fn set_alpha_to_one_state(&self, state: AlphaToOneState)

Set the alpha to one state.

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pub fn max_total_threads_per_object_threadgroup(&self) -> UInteger

Get the maximum total threads per object threadgroup.

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pub fn set_max_total_threads_per_object_threadgroup(&self, max: UInteger)

Set the maximum total threads per object threadgroup.

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pub fn required_threads_per_object_threadgroup(&self) -> Size

Get the required threads per object threadgroup.

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pub fn set_required_threads_per_object_threadgroup(&self, size: Size)

Set the required threads per object threadgroup.

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pub fn object_threadgroup_size_is_multiple_of_thread_execution_width( &self, ) -> bool

Get whether object threadgroup size is multiple of thread execution width.

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pub fn set_object_threadgroup_size_is_multiple_of_thread_execution_width( &self, value: bool, )

Set whether object threadgroup size is multiple of thread execution width.

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pub fn max_total_threads_per_mesh_threadgroup(&self) -> UInteger

Get the maximum total threads per mesh threadgroup.

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pub fn set_max_total_threads_per_mesh_threadgroup(&self, max: UInteger)

Set the maximum total threads per mesh threadgroup.

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pub fn required_threads_per_mesh_threadgroup(&self) -> Size

Get the required threads per mesh threadgroup.

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pub fn set_required_threads_per_mesh_threadgroup(&self, size: Size)

Set the required threads per mesh threadgroup.

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pub fn mesh_threadgroup_size_is_multiple_of_thread_execution_width( &self, ) -> bool

Get whether mesh threadgroup size is multiple of thread execution width.

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pub fn set_mesh_threadgroup_size_is_multiple_of_thread_execution_width( &self, value: bool, )

Set whether mesh threadgroup size is multiple of thread execution width.

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pub fn max_total_threadgroups_per_mesh_grid(&self) -> UInteger

Get the maximum total threadgroups per mesh grid.

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pub fn set_max_total_threadgroups_per_mesh_grid(&self, max: UInteger)

Set the maximum total threadgroups per mesh grid.

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pub fn payload_memory_length(&self) -> UInteger

Get the payload memory length.

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pub fn set_payload_memory_length(&self, length: UInteger)

Set the payload memory length.

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pub fn max_vertex_amplification_count(&self) -> UInteger

Get the maximum vertex amplification count.

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pub fn set_max_vertex_amplification_count(&self, count: UInteger)

Set the maximum vertex amplification count.

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pub fn support_object_binary_linking(&self) -> bool

Get whether object binary linking is supported.

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pub fn set_support_object_binary_linking(&self, support: bool)

Set whether object binary linking is supported.

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pub fn support_mesh_binary_linking(&self) -> bool

Get whether mesh binary linking is supported.

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pub fn set_support_mesh_binary_linking(&self, support: bool)

Set whether mesh binary linking is supported.

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pub fn support_fragment_binary_linking(&self) -> bool

Get whether fragment binary linking is supported.

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pub fn set_support_fragment_binary_linking(&self, support: bool)

Set whether fragment binary linking is supported.

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pub fn support_indirect_command_buffers( &self, ) -> IndirectCommandBufferSupportState

Get the indirect command buffer support state.

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pub fn set_support_indirect_command_buffers( &self, state: IndirectCommandBufferSupportState, )

Set the indirect command buffer support state.

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pub fn reset(&self)

Reset the descriptor to its default state.

Trait Implementations§

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impl Clone for MeshRenderPipelineDescriptor

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeshRenderPipelineDescriptor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for MeshRenderPipelineDescriptor

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Referencing for MeshRenderPipelineDescriptor

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fn as_ptr(&self) -> *const c_void

Get the raw pointer to the Objective-C object.
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fn as_mut_ptr(&self) -> *mut c_void

Get the raw mutable pointer to the Objective-C object.
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fn retain(&self) -> Self
where Self: Clone,

Retain the object, incrementing its reference count. Read more
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fn release(&self)

Release the object, decrementing its reference count. Read more
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fn autorelease(&self) -> Self
where Self: Clone,

Autorelease the object. Read more
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fn retain_count(&self) -> usize

Get the retain count of the object. Read more
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impl Send for MeshRenderPipelineDescriptor

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impl Sync for MeshRenderPipelineDescriptor

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.